Useful tips

How to execute a script in ARMA 3?

How to execute a script in ARMA 3?

Executes a script, make sure to define the correct location of the sqf file. Can be used to delete objects place, variable name defines the name of the object. Gives a scrollable action on a object/Ai, text color is done via HTML colors & “this” can be set to be a object’s variable name instead.

Is there a multiplayer mode for ARMA 3?

Warlords for Arma 3 is a multiplayer mode set up as a sort of Sector Control / CTI hybrid supporting TvT, PvP as well as COOP and even solo play against the AI. Version 0.98 (Jul 22 2016) Detailed info, including how to set up your own

How to use scrollable action in ARMA 3?

Gives a scrollable action on a object/Ai, text color is done via HTML colors & “this” can be set to be a object’s variable name instead. If placed directly on ai then use “this” otherwise use the variable name, prevents a Ai from doing the defined action.

Where is the best place to buy an Arma account?

Buy ArmA accounts at world’s leading marketplace for ArmA gold, items, skins and leveling/boosting services. We offer all the features you need for a successful and safe trade. Here you will find a list of discussions in the ArmA Trading forum at the Shooter Trading category.

How to set a trigger for ARMA 3?

Can be done in the following ways: “BLACK OUT”, “BLACK IN”, “BLACK FADED”, “BLACK”, “WHITE OUT”, “WHITE IN”. Adds text on your screen. This shows a image in a hint, I would advise a paa image. This is set as a trigger condition, and the trigger will only fire once x object (s) are not longer existing/dead.

Are there cookies for logged in users in ARMA 3?

There are cookies for logged in users and for commenters. These cookies expire two weeks after they are set. Some very useful Arma 3 scripting samples to enhance your missions. This code sample in a trigger will be set off when the three tasks are complete. This code is to be put in the init.sqf file.

What is the area module in ARMA 3?

The area (F1 Unit – SIDE: Game Logic – CLASS: Locations – UNIT: Area) is the connecting element between the sector module and the trigger. The sector module (F7 Modules – CATEGORY: Multiplayer – MODULE: Sector) is the actual module that calculates if you are winning or losing the area.