What weapons does scout use in TF2?
What weapons does scout use in TF2?
Carrying a Scattergun, a Pistol, and a Bat, the Scout is an ideal class for aggressive fighting and flanking.
What is the best primary weapon for Scout in TF2?
Best Team Fortress 2 Scout Weapons
- Scattergun. The default Scout Primary.
- Soda Popper.
- Force-A-Nature.
- Sandman.
- Pretty Boy’s Pocket Pistol.
- Baby Face’s Blaster.
- Winger Winger is an American rock band that has combined elements of glam metal and progressive metal.
- Shortstop.
What is Scout’s weapon?
Bat. The Bat is the Scout’s standard melee weapon. Although it deals half the damage per hit than other standard melee weapons, the Bat has a much smaller attack interval to allow for almost two swings in the time it takes a standard melee attack to swing once. Stock melee weapon.
Is jerma the scout?
It’s been confirmed that the Scout was indeed named after Jerma. The name “Jeremy” was given to him by one of the writers working on the cancelled TF2 miniseries, after watching the Jerma is Mad videos. The Scout’s voice actor, Nathan Vetterlein, has appeared on Jerma’s stream in the past.
What are the primary weapons of a scout?
Primary weapons. The Scout’s primary weapons are all hitscan, and have ramp-up at close range. The stock Scattergun has a full clip of six shots, dealing strong damage at close range. Damage falls off quickly, but is still powerful enough to finish off a weak enemy at medium range.
What does a scout do in Team Fortress 2?
The Scout is a great class for quick “hit-and-run” tactics that can either sap away enemies’ health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed.
What are the secondary weapons in Team Fortress 2?
Secondary Weapon Kill Icon Ammo Ammo Damage Loaded Carried Point blank Medium range Mini-crits Stock Pistol 12 36 10-15 Promotional Lugermorph 12 36 10-15 Uncrate C.A.P.P.E.R 12 36 10-15
How many times can a scout jump in TF2?
It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point blank shots from the Soda Popper. When the HYPE meter is full, pressing Alt-Fire while the weapon is active activates HYPE mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps).