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What do you need to know about OpenGL ES?

What do you need to know about OpenGL ES?

OpenGL ES. Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API. OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware.

Is there an OpenGL API for 2D graphics?

OpenGL (Open Graphics Library) is a cross-platform, hardware-accelerated, language-independent, industrial standard API for producing 3D (including 2D) graphics. Modern computers have dedicated GPU (Graphics Processing Unit) with its own memory to speed up graphics rendering.

What do you need to know about Android OpenGL?

Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API. OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware. OpenGL ES is a flavor of the OpenGL specification intended for embedded devices.

Which is better OpenGL 1.0 or 2.0?

Performance – In general, OpenGL ES 2.0 and 3.0 provide faster graphics performance than the ES 1.0/1.1 APIs. However, the performance difference can vary depending on the Android device your OpenGL application is running on, due to differences in hardware manufacturer’s implementation of the OpenGL ES graphics pipeline.

It consists of a well-defined subset of desktop OpenGL suitable for low-power devices, and provides a flexible and powerful interface between software and graphics acceleration hardware.

What do glquerycounter and GL _ timestamp really measure?

The spec also comes with an example: Section ” (2) This example uses QueryCounter” supposedly shows how glQueryCounter and GL_TIMESTAMP are used to measure elapsed time on the GPU. However, it seems like this example is incomplete. Two variables, _timeStart_ and _timeEnd_, are never used.

How to capture OpenGL ES frame in Xcode?

While running your app in Xcode, click the camera icon in the debug bar (shown in Figure B-2) or choose Capture OpenGL ES Frame from the Debug menu. Note: The Capture OpenGL ES Frame button automatically appears only if your project links against the OpenGL ES or Sprite Kit framework.

Which is a subset of the OpenGL API?

OpenGL for Embedded Systems ( OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).