How many noble houses are in waterdeep?
How many noble houses are in waterdeep?
Today, there are eighty-five Waterdhavian noble Houses, each with heraldry properly registered and approved by the Heralds.
What races live in cormyr?
Cormyr is a strong nation that lies at the western end of the diminished Sea of Fallen Stars. The kingdom is ancient but remains vigorous….Create a new page.
Cormyr | |
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Capital: | Suzail |
Population: | 1,360,800 (humans 85%, half-elves 10%, elves 4%) |
Government: | Monarchy |
How many nobles are in a city?
According to the popular article medieval demographics made easy, there should be a noble house per 200 people in the population. Thus in a sizable City, say 20,000 people, we would have 100 different noble houses.
How big is cormyr?
Founded over a thousand years ago, the kingdom of Cormyr benefits from an enlightened monarchy, hard-working citizens, and an advantageous location….The Forest Kingdom.
Size | Empire |
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Area | Interior Faerûn |
Government | Hereditary monarchy |
Founder | Faerlthan I |
Population | 1.4 million (as of 1374DR) |
Who are the nobility of the city of Waterdeep?
The nobility of Waterdeep were the collected houses that comprised the city’s aristocracy. Adarbrent —One of Waterdeep ‘s leading shipping clans. Agundar —A family of Talos -worshiping mercenary leaders and weapon-makers.
Who are the noble families in Waterdeep Forgotten Realms?
1 Zoar — One of the families exiled from Waterdeep during the 13 th century DR. 2 Zulpair — This family’s shipping interests coincided with their devotion to the deity Umberlee. 3 Zun — These noble cattle farmers maintained their villa in city’s North Ward.
Where did the noble families of Cormyr go?
By the Year of the Sea Princes, 432 DR, many noble families had left Cormyr for either the Dalelands or Waterdeep, or split into small factional bands.
Who are the Vintners of the wine of Waterdeep?
Wines of Waterdeep: The five vintner Houses of Waterdeep have a rivalry as fierce as any over their vintages. This is a look at the wines they bring to the table. A house of wanderers and travelers, with interests in shipping, navigation, cartography, and exploration. A house of duelists, with interests in mercenary fighting and warrior training.